It looks like the Switch is shaping up to be an awesome platform to play not only Nintendo's own games, but a lot of the best indies as well. What are your thoughts on the platform in general as more indies flock to Nintendos new console? I think being able to drop in, maybe loot an island, and take a break, is the kind of experience we offer that the Switch does so well. The Flame in the Flood is the sort of game that fits well with both longer-form sessions and shorter bites. You're launching on Switch has that felt like a natural home for the game? We largely made the game we wanted to, we're happy with how it turned out, and haven't felt a strong need to continue tinkering. Some fixes, some quality of life improvements, smaller stuff. GR: It's been roughly a year and a half since the launch of The Flame in the Flood, how has the game evolved over time?įD: We've really not done a huge amount of changes. ![]() The isometric viewpoint also fits nicely on both the small and big screens, and once again the pleasing art style captured by the studio shines.īut now, without further ado, here's our interview with Forrest Dowling, with whom we discuss the title he designed, the Nintendo Switch, and some of the people and games that have inspired him along the way. Over the course of early access, The Molasses Flood improved the UI quite a bit, and in this latest (final?) version of the game, everything just about squeezes onto the small screen of the Switch when playing in handheld mode. Having said that, it'll take repeat plays to really familiarise yourself with how it all fits together. ![]() Speaking of which, there's a lot of depth here and you won't explore it fully until your well into a run. Like so many rogue-inspired titles you can have a complete experience in one sitting, complete with highs, lows, and a grizzly/hilarious/frustrating/glorious death, but the way the systems interact in The Flame in the Flood also promotes careful and methodical play, especially if you're going to get the most out of the crafting system. ![]() We've revisited the game in the wake of our interview below with designer Forrest Dowling, and found it to be a fine fit for Nintendo's hybrid console, with the portability of the Switch suiting the gameplay. Finally, this quirky adventure is making its way to a new port of call: the Nintendo Switch. Whether or not you'll warm to the perma-death gameplay or the high stakes decision making is going to come down to personal taste, but the occasionally punishing gameplay is almost soothed by the richness of the visuals and the gorgeous musical accompaniment, which coalesce to create a challenging but engaging experience that's genuinely unlike anything else we've played before.Īfter a time spent floating through the early access process, The Molasses Flood's debut title launched in early 2016 on PC and Xbox One, following thereafter on PlayStation 4. It's such an atypical vision of life after the apocalypse that referring to it as such doesn't feel right at all. It's also a roguelikian journey through a very different take on the post-apocalypse, where much of America has been swallowed up or separated by water, and where society as we know it has broken down. The Flame in the Flood is an adventure set on a river.
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